October 2008
10 posts
Web 3.0: Prescriptive Lifestyles
First let me call ‘bullshit’ to those that say Web 2.0 is ‘dead’. It is not, nor will be, much like Web 1.0 will always have a place. Having gotten that out, let me share where the web has been, and where I think it’s heading. Web 1.0 = old model, new medium. Catalogues and retail stores, online. Libraries, online. Banks, online. Communities bulletin boards,...
Oct 31st
4 notes
Oct 30th
9 notes
Oct 24th
1 note
Goodbye, Lettuce
In our sustainable future, will anyone farm lettuce & celery? If not, what’s going to replace these zero-nutritional-value foods as the bed of green-stuff I throw away after eating chicken covered in dressing?
Oct 24th
Oct 13th
3 notes
Oct 9th
1 note
Can Successful Video Games be Fun? (Part 2)
Last week I posed some problems with subscription gaming, this week, some solutions. First a recap of last week’s post: The ‘economic physics’ for successful subscription based games forces it to meter out the least possible fun (content) per minute, without losing the audience. (For a refresher, read why) To escape that grim formula, we need to break it, and there are a couple...
Oct 6th
Oct 3rd
WatchWatch
Applying Game Design to Web 2.0 Startups. I’d recommend this, anything by Dave McClure, Andrew Chen, and Robert Cialdini to anyone trying to motivate user/player actions.
Oct 2nd
Oct 1st