October 2008
10 posts
Web 3.0: Prescriptive Lifestyles
First let me call ‘bullshit’ to those that say Web 2.0 is ‘dead’. It is not, nor will be, much like Web 1.0 will always have a place. Having gotten that out, let me share where the web has been, and where I think it’s heading. Web 1.0 = old model, new medium. Catalogues and retail stores, online. Libraries, online. Banks, online. Communities bulletin boards,...
Oct 31st
4 notes
WatchWatch
Juan Enriquez gives his analysis of how our economy got to where it is, where it is, and what 10 things we’re going to need to do to salvage it. via rickyv : aarondignan
Oct 30th
9 notes
Oct 24th
1 note
Goodbye, Lettuce
In our sustainable future, will anyone farm lettuce & celery? If not, what’s going to replace these zero-nutritional-value foods as the bed of green-stuff I throw away after eating chicken covered in dressing?
Oct 24th
Oct 13th
3 notes
Oct 9th
1 note
Can Successful Video Games be Fun? (Part 2)
Last week I posed some problems with subscription gaming, this week, some solutions. First a recap of last week’s post: The ‘economic physics’ for successful subscription based games forces it to meter out the least possible fun (content) per minute, without losing the audience. (For a refresher, read why) To escape that grim formula, we need to break it, and there are a couple...
Oct 6th
Oct 3rd
WatchWatch
Applying Game Design to Web 2.0 Startups. I’d recommend this, anything by Dave McClure, Andrew Chen, and Robert Cialdini to anyone trying to motivate user/player actions.
Oct 2nd
Oct 1st